Voppity Dop Sop Chop
These are some notes I have taken while watching some beginner Houdini videos, primarily discussing the language of Houdini. NOTE: Keep in mind that this is pretty messy and information is a bit all over the place. I am basically treating this post as a way of taking notes while learning new things on Houdini basics from the SideFX site. Nodes/Operators Surface Operators (SOPS) : Deals with geometry. Geometry , volumes, attributes, VFX. e.g. Procedural Soccer Ball - Network Model created from network to the right. Channel Operators (CHOPS): Deals with motion. Procedural motion FX (this can be used in place of keyframes for a more realistic motion), e.g. Add motion FX to the Y axis alter the way that the motion behaves kinematic solvers, timing, sound, constraints Dynamic Operators (DOPS): Deals with simulation. Solvers, forces and collisions. e.g. Fl...