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Showing posts with the label RBD

Houdini - Rigid Body Sim Test

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Today I built a little destruction test using rigid bodies! Here are the different tools I used while following along with THIS SideFX tutorial. Shatter (shelf tool) & Exploded View (geo node) First I used one of the test geometry objects  and applied the Shatter shelf tool to it. This cuts the geometry up into seperate pieces. To see all these different pieces/chunks you put down a geometry node called Exploded View , forcing the chunks to break apart. To up the number of chunks created just go into the chunkcenters scatter node and up the Force Total Count. RBD Objects (shelf tool) Making sure the object is above the ground so we can drop and smash it, then we need to actually turn this into a rigid body. To do this you have to go to the Rigid Bodies tab, then use RBD objects to turn a selected object (our test geo) into a rigid body object. This will create the AutoDopNetwork that contains our Rigid Body Solver , turning our geo into a rigid body. The solver ...