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Showing posts from April, 2018

Voppity Dop Sop Chop

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These are some notes I have taken while watching some beginner Houdini videos, primarily discussing the language of Houdini. NOTE: Keep in mind that this is pretty messy and information is a bit all over the place. I am basically treating this post as a way of taking notes while learning new things on Houdini basics from the SideFX site. Nodes/Operators Surface Operators (SOPS) :    Deals with geometry.   Geometry , volumes, attributes, VFX.     e.g. Procedural Soccer Ball - Network Model created from network to the right. Channel Operators (CHOPS):   Deals with motion.   Procedural motion FX (this can be used in place of keyframes for a more realistic motion), e.g. Add motion FX to the Y axis alter the way that the motion behaves kinematic solvers, timing, sound, constraints Dynamic Operators (DOPS):   Deals with simulation.   Solvers, forces and collisions.   e.g. Fluids, rigid bodies, particles, hair, fur, etc.