Houdini - Object Packing
Today I took a look into 'Object Packing', which is where you birth geometry onto surfaces without any geo overlapping eachother. Going by this cool mini-tutorial HERE , this effect could be used to create Ferrofluids . Now this concept is a little advanced for me at this stage but after seeing the term 'object packing' get brought up in various places, I wanted to take a quick look into it to see what it actually implies and the sort of things you can create. Here was my finished product: Kinda looks like a spreading virus, a pretty cool effect that can be achieved farely quickly. There was a lot of nodes used in this process that I am not overly familiar with yet so I'm not going to try and go over them here. This tutorial was obviously intended for people that already had a good idea about what a lot of these things did. I will however be going into some of the other videos on this channel ( FX Hive ) as I think they have some longer, and more indepth...